Privacy Policy

Stories of Shinobu · Effective October 4, 2026

Stories of Shinobu (the “Game”) is made by J&A Interactive (“we”, “us”). This policy explains what information the Game collects, why, who else receives it, and the choices you have. We have tried to keep it short and plain. If anything is unclear, write to us at storiesofshinobu@gmail.com.

1. The short version

2. What we collect

InformationWhyWhere it lives
Player ID. A random ID generated the first time you play (Unity Authentication). It is not linked to your name or email. To recognise you so your Order membership, Arena ranking and cloud save work, and so we can find your data if you ask us to delete it. Your device and Unity’s servers
Login details (optional). If you create a login: the username you choose and your password. Passwords are handled by Unity Authentication; we never see or store your password in readable form. So you can sign in again on a new phone and get your cloud save back. Unity Authentication
Cloud save (only if you create a login). A copy of your game progress (character, items, currencies, settings and tutorial progress), plus the time it was saved, your level, a short progress summary and a random ID for the device that saved it. To restore your progress on a new or reinstalled device, and to warn you before one device overwrites another. Unity Cloud Save (private to your player ID)
Arena data: your player ID, display name, level, Arena rating, rank and recent match results, power score, and the character look shown to opponents. To run the Arena ladder and show you to other players as an opponent. Unity Cloud Save, Cloud Code and Leaderboards
Chat messages. Messages you send in World, Order or Private chat, with your display name and level, and the time sent. Your player ID is attached so replies and blocking work. To run player chat. Messages are filtered, other players can report them, and a report sends the reported message to us for moderation. Unity Vivox (text chat) and Cloud Code (reports)
Order data (only if you use Orders): your player ID, an auto-generated display name, your role in the Order, when you joined, the Order’s name and settings, your player level when you join or request to join, and donation totals. To run the Order feature: browsing, joining, rosters, donations and leadership. Unity Cloud Save and Cloud Code
Text you type for others to see. Currently the name you give an Order you create. Shown to other players. Names are checked by an automatic filter and can be reported (see section 6). Unity Cloud Save
Reports you send about another player’s Order: your player ID, the Order, the reason and the time. Moderation and keeping the Game safe. Unity Cloud Save (not visible to other players)
Game progress: your character, items, currencies, settings and tutorial progress. So you can continue playing. A save file on your device; also a cloud copy if you create a login (see above)
Advertising and device data collected by our ad partner when a rewarded ad is loaded or shown: advertising identifier, IP address, device model, operating system, and ad interaction data. To show and measure ads, prevent fraud, and pay for the Game. Unity LevelPlay and its ad network partners (see section 4)
Purchase information: which item you bought and a purchase receipt or token. We never see your card or payment details. To deliver what you bought and restore it if you reinstall. Apple App Store or Google Play, via Unity In-App Purchasing
Technical data such as device type, operating system version, app version, crash and diagnostic information, and IP address, collected by Unity’s services when the Game connects to them. To keep the services running, secure and stable. Unity’s servers

The Game does not use your microphone, camera, contacts or precise location, and does not offer voice chat. Text chat is described in section 6.

3. How we use information

We do not sell your information for money, and we do not build profiles to sell to third parties.

4. Who else receives information

We use service providers who process information for us or on their own behalf as described in their policies:

Other players can see the display name, role and level of members of an Order you are in, the name of any Order you create, your display name, level and Arena standing when you appear in the Arena, and the messages you post in chat (World chat is visible to everyone, Order chat to your Order, Private messages to the person you send them to). We may also share information if the law requires it, to protect people’s safety or our rights, or as part of a sale or merger of our business.

5. Your choices and rights

6. Player-created content, chat and reports

Order names and chat messages are visible to other players. An automatic filter blocks many inappropriate names and messages (the chat filter is always on), but it is not perfect. Every Order in the browse list has a Report button, and every chat message from another player can be reported, or the player blocked. Orders that are reported by several different players are hidden from the browse list until we review them. Reports are kept so we can act on repeated abuse; a chat report includes the reported message, the sender’s player ID and name, and the channel it was posted in.

Text chat is provided by Unity Vivox, which processes your messages and player ID on our behalf and keeps recent message history so chats can load when you open them. Do not share personal information in chat; other players can read it.

7. Children

The Game is not intended for children under 13 and we do not knowingly collect information from them. In some countries the minimum age to consent to data processing is higher than 13 (up to 16); if that applies to you, you must be at least that age or have a parent’s permission. If you believe a child has used the Game, contact us and we will delete the related data.

8. How long we keep information

9. Security and international transfers

We rely on the security of our providers’ platforms and limit what we store. No system is perfectly secure. Our providers may process information in countries other than your own, including the United States, using safeguards required by law.

10. Changes to this policy

If we make important changes we will update the date at the top and, where required, tell you in the Game. Continuing to play after a change means you accept the updated policy.

11. Contact

J&A Interactive
Email: storiesofshinobu@gmail.com